Difference between revisions of "Create Route"

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In the previous example, how would you leave the route to C at only half frequency? The plane would go there and then would "magically" have to be teleported back to X to do the next route.
 
In the previous example, how would you leave the route to C at only half frequency? The plane would go there and then would "magically" have to be teleported back to X to do the next route.
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If you want to check the time a route uses from the 24h total of your aircraft make a research of the route
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and use this formula to calculate hour needed for a route
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((Distance/Speed)+{Turn Time})*(2*Frequency)
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Be careful, because later on creating route page
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"Block Time" listed is for 0.5 frequency.
  
 
== Route Finances ==
 
== Route Finances ==

Revision as of 02:31, 2 November 2008

Researching Routes

In the View Gates menu, there is a link called Basic Research. This link allows you to select a hypothetical departure and arrival, without having to rent the gate out first before getting the details. This will give you any competition information, along with every single plane that can possible make that route. By clicking on the plane names, you can also view the details of the selected plane, along with an option to buy one.

Selecting Airports

(Also remember to do some form of gate search before you select an airport) To create a new route, use the navigation bar and go to Routes, then click Create Route. From here, you can select the departure and arrival airports. Remember that the departure airports can only be existing focus cities of yours or alliance bases that you currently rent gates at. Also, you need to first rent gates at the planned arrival airport, otherwise the airport won't be shown in the list. When you have selected both airports, click Search Airports to continue.

Route Details

The Route Details page shows everything you need to know before creating a route. First of all, you'll see some basic details. The departure and arrival airports are listed again, and you'll also see the distance (in nautical miles) the plane will have to cover. The most important thing to look at in this box is the Route Potential. This shows you how many passengers will fly this route per day.

Below this, you'll see a message saying the Marketing department will have to do some research. You will have to pay some research fees to be able to create the route. The research fee will be valid for the remainder of the game month. The amount you have to pay, varies per route. Shorter routes will have smaller research fees, while transatlantic flights cost you more in research.

The bottom part of this page is the most important one. It shows if your airline already flies this route, and, more importantly, if other airlines are already servicing it. You can also see which aircraft they fly, and how many frequencies that plane is flying. If you change your mind about creating the route, you can now go to another page and not pay a research fee for a route you don't want to create. If you haven't changed your mind, click the Continue to Timetabling button.

Timetabling

This is where you select the aircraft you want to fly the route with. The list shows all airplanes with sufficient hours and range to fly at least a .5 frequency flight, which means one leg per day. Also, only airplanes that have a flight to or from the departure airport are included to prevent unrealistic, and impossible in real-life, airplane movements. If no airplanes show up in the list, your fleet has no aircraft that can fly this route.

Certain rules apply to flights with .5 frequencies (this includes 0.5, 1.5, etc.) Generally, any one aircraft cannot fly more than two routes with .5 frequencies. Also keep in mind that you are not allowed to put more than 2 planes with .5 frequencies on any one route.

A star (*) behind the aircraft means the aircraft can fly more frequencies, but you need more slots at one of the airports to use its full capacity. You can rent gates, but remember you'll have to navigate out of the create route page to do so.

If you have found an aircraft you like, click the check box next to that particular aircraft and click the Continue to Route Finances button.

Example

In AM you can only fly from or to your bases. Half-frequency means one-way trip one day, return on the next day. Say your base is X and you're flying to (non-bases) A, B and C. With two half frequencies and one full frequency your plane might be doing:

Day 1: A --> X --> C --> X --> B; Day 2: B --> X --> C --> X --> A.

In the previous example, how would you leave the route to C at only half frequency? The plane would go there and then would "magically" have to be teleported back to X to do the next route.


If you want to check the time a route uses from the 24h total of your aircraft make a research of the route and use this formula to calculate hour needed for a route

((Distance/Speed)+{Turn Time})*(2*Frequency)


Be careful, because later on creating route page

"Block Time" listed is for 0.5 frequency.

Route Finances

Now, you have to decide on the most important aspects of airline management: the profits.

Select the number of daily services using the drop-down menu. You also have to fill in a Proposed Fare. Once you have filled in the desired ticket price, check the results of it by clicking Update Information.

When creating a route, you will make the most profit when your aircraft is fully filled. You can see this by checking the load factor. 100% means your aircraft is filled on every flight, whereas a 0.30% load factor can mean you only have 1 person flying with you every 2 days. You can increase the load factor by lowering the ticket price.

Note you don't have to make ticket prices as high as possible, but it will be the most profitable for your airline. Ticket prices may also include decimals.

You can also see the profit you're making with the current options. The total profit (or loss) is calculated with the income, based on ticket prices and aircraft capacity, and the costs, comprising the pilots salaries and fuel. If you're not satisfied with the outcome, try to change frequencies or ticket prices and click the Update Information button again, until you are satisfied. Clicking this button, unlike the Timetabling button, will not cost you anything.

Finally, when you're all done, click the Create Route button to create the route with the selected parameters. This will write your route to the game database. Remember that after clicking this button, you cannot cancel it. If you want to change anything after creating the route, you can do so by either editing or closing the route using the View Routes function.

Possible Errors

If you don't have enough gates available at one of the selected airports, you will be notified of that. The page will automatically tell you at which airport you need gates, and provide you with a link to do so. You will have to navigate out of the create route page, but you don't have to pay a research fee (if you're still in the same game month).

If you continue to the Route Finances, but an error message shows up saying "You either selected no aircraft, or selected an invalid aircraft.", you need to go back to the previous page using the Back button of your browser and select a plane again. It may be possible that you haven't properly selected a plane. If you're sure that's not the case, go to the game forums and create a new topic in the Bugs section. An admin will help you out as soon as possible.

Remember it is not possible to create a route with either 0 daily flights or a ticket price below €0,00.