Difference between revisions of "Aircraft Data"

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== Price ==
 
== Price ==
  
The prices of the aircraft in this game will vary. Some will cost more and have BAD value for buying them.  Also, price is not the same as value, aircraft deprecate as they are used.
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The prices of the aircraft in this game will vary. Some will cost more and have BAD values.  Also, price is not the same as value, aircraft deprecate as they are used.
 
 
 
 
  
 
== Engines ==
 
== Engines ==

Revision as of 00:08, 14 November 2007

Although airline data is an essential topic, it is pretty straight forward. In AM, you have to consider the following data when choosing an airplane:


Aircraft name

This is the type of aircraft you use. It doesn't factor much into the business aspect but some players do prefer a certain manufacturer or a certain type of plane, regardless of their performance in-game.

Seats

The more seats a plane has, the more ticket you could sell. The more seats you have available for sell, the less you could sell them for (ticket price). Does more seats translates into more profit? Most of the cases, it does. However, there are always exceptions. Another problem is that larger planes typically cost more, have longer turn time, and higher fuel costs.

Cargo

  • This data is currently not taken into account in AM*

Speed

A quicker plane could fly more flights but at the same time tends to use more fuel. More flights give you more revenue and should be more than enough to offset the increased fuel costs.


Range

This is a very important issue to consider when you buy a plane. The range of it limits the routes it could be used on. Currently, there is no fuel stops available in Am and thus planes are limited by their ranges. Afterall, you can't fly a route with 3001 nm with a plane that could only fly 3000 nm.


Withdrawn

This is the year that the type of aircraft is withdrawn from production. The manufacturer stops taking order on 1 Jan of the withdrawing year. If you would like that plane, please order in advance.

Crew

The pilots needed to fly the plane. Currently, you only have to pay for the pilots. The cabin crew is not taken into account yet.


Turn time

The time needed to turn a plane = the time needed between the plane arriving at a gate till the time the plane depart. It is the time needed to unload, clean up, then load the plane again. The turn time data is based on hours and would be deducted from the time available for use when routes are assigned.


Price

The prices of the aircraft in this game will vary. Some will cost more and have BAD values. Also, price is not the same as value, aircraft deprecate as they are used.

Engines

The engines on an aircraft affect the speed, range, price and fuel cost of a plane. It doesn't make obvious differences only by its own. There is no need to compare the engine number. Considering the affected data should be enough.


Fuel usage

You need to pay for the use of fuel. Generally speaking, the smaller, slower planes use less fuel. However, they also generate less revenue. However, there are exception and that some aircraft do have less reasonable fuel usage than others. It would be wise to do a bit of comparation because some aircraft have fuel costs that could not be easily justified.