Difference between revisions of "About Airline Mogul"
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+ | Airline Mogul is an internet browser game, based on other games of a similar aviation theme. It allows a person to create and manage an airline in a large multiplayer environment over the internet. Most of the games last between 2 and 4 months and represent up to a decade in real life. | ||
== Brief History == | == Brief History == |
Revision as of 13:01, 30 November 2008
What is Airline Mogul?
Airline Mogul is an internet browser game, based on other games of a similar aviation theme. It allows a person to create and manage an airline in a large multiplayer environment over the internet. Most of the games last between 2 and 4 months and represent up to a decade in real life.
Brief History
Airline Mogul was created in October 2005 by Stephen Murphy and Kevin Denny. Initially there was a public forum setup for idea generation and feature selection. This continued until the new Airline Mogul forums were created on netsoc.dit.ie with the first version hosted on this server also.
The first version was a slow start, working through the user area, gates, aircraft and create route. The first ever website design was actually a black and grey one, with a totally different logo. But when a new logo was submitted a new concept with a white website was created. Initially there was a small community involved in Airline Mogul, totaling around 75 players. Login and Registration opened for the first round on Christmas Eve 2005. From there Airline Mogul continued with a variant of the current website design to add new features such as aircraft leasing, something that wasn't too common in the games of the time (Project AirWave and ClearSkies were some of them).
By the summer of 2006 the game's interest had wained a little, with slow development progress and a mature round the game was losing pace. At the end of the summer new features and fixes were being added too, including a re-vamped create and edit route to replace a previously bugged version. Despite a set of fresh scripts there were continued issues with the loadfactor algorithm.
With the development of a new system of coding for Airline Mogul, the game was going to start using PHP Formula for certain tasks, such as adding and taking money from airline accounts. This was coupled with a Cash flow log for a complete itemized breakdown of costs and transactions of each airline. The Cash flow logs were the start of a revamp of most pages on the website, with a fresh look to the tables and improved formatting it acted like a template for the rest of the site.
New design
On the 4th of October 2008 a new era in AM started when another new design was launched with brought it into the 21st century. This new design has also brought two major new features; Private worlds and a new Aircraft market.