Aircraft Data

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Revision as of 18:06, 22 April 2019 by imported>1993matias (Changed and updated the text a bit)
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Although airline data is an essential topic, it is pretty straight forward. In AM, you have to consider the following data when choosing an airplane:


Aircraft name

This is the type of aircraft you use. It doesn't factor much into the business aspect but some players do prefer a certain manufacturer or a certain type of plane, regardless of their performance in-game. More known aircraft manufacturers are more popular.

Seats

The more seats a plane has, the more ticket you could sell. The more seats you have available for sell, the less you could sell them for (ticket price). Does more seats translates into more profit? Most of the cases, it does. However, there are always exceptions. Keep in mind that larger planes typically cost more, have longer turn time, and higher fuel costs than similar planes with fewer seats.

Cargo

This data is currently not taken into account in Airline Mogul.

Speed

A faster plane can fly more routes, but also tends to use more fuel. More flights give you more opportunity for revenue, which may not be sufficient to offset the increased fuel costs.

Range

Range is the distance an aircraft can fly without needing to be refueled. As there are no fuel stops in AM, aircraft are limited to flying routes that are within their range. After all, you can't fly a route of 3001 nm with a plane that can only fly 3000 nm. Note that when researching routes, distances are displayed to the nearest 1nm while aircraft range is exact. A city pair of 3000nm may actually be 3000.1nm, meaning an aircraft with a range of 3000(.0)nm cannot fly the route.

Airline Mogul uses statue miles as distance measurement.

Withdrawn

This is the year that the type of aircraft is withdrawn from production. The manufacturer stops taking orders after 24 December of the withdrawing year. If you would like that plane, order before the year is over.

Cockpit Crew

The number of pilots needed to fly the plane. Cockpit crew cost money and you need more crew for long flights. Keep that in mind when comparing similar aircraft.

Cabin Crew

The number of cabin crew (i.e., flight attendants) needed. Usually one for every 50 passengers.

Turn time

The time needed to turn an aircraft is the minimum time needed between the aircraft arriving at a gate and the aircraft departing the gate. Specifically, it is the time needed to unload passengers/baggage, clean up, and then load the aircraft again. The turn time data is in hours and is deducted from the time available for use when routes are assigned. This number is currently directly associated with the amount of seats on the aircraft.

Block Time

That is the time, in hours, that a specific aircraft model will take to fly that route round-trip (i.e., frequency = 1.0). If you see, for instance, 4.80, that means 4 hours and 80% of hour (i.e. 48 minutes).

Each plane can fly 24 hours a day. How many hours each of your planes has "free" is shown under the column "Hours" in the "View aircraft" screen.

see more on Create Route page

Price

Price is the amount that is deducted from your account when you purchase an aircraft. When choosing an aircraft, compare the price to the speed, range, and seats to be sure you are getting the most for your money. Note also that the "price" will not always correspond to the "book value" of the aircraft, as they depreciate with age.

Engines

The engines on an aircraft affect the speed, range, price and fuel cost of a plane. However, for the purposes of the game, the engine type is basically irrelevant. It is much more useful to directly compare the speed, range, and price of aircraft when making purchasing decisions.

Fuel usage

You need to pay for the use of fuel. The smaller, slower planes usually use less fuel, but they tend to generate less revenue. However, there are exceptions, and some aircraft have less desireable fuel usage than others, so be sure to compare aircraft before purchasing.

Airframe Cycles

Cycles are the number of flights the aircraft has completed to date. A frequency of 0.5 counts as one cycle, a 1 frequency counts as two cycles, and so on. This figure will be counted towards maintenance in the future, but currently does not.

Airframe Hours

The number of hours the aircraft has flown to date are listed under airframe hours. This figure will be counted towards maintenance in the future, but currently does not.