About Airline Mogul
About Airline Mogul
Brief History Airline Mogul was created in October 2005 by Stephen Murphy and Kevin Denny. Initially there was a public forum setup for idea generation and feature selection. This continued until the new Airline Mogul forums were created on netsoc.dit.ie with the first version hosted on this server also.
The first version was a slow start, working through the user area, gates, aircraft and create route. The first ever website design was actually a black and grey one, with a totally different logo. But when a new logo was submitted a new concept with a white website was created. Initially there was a small community involved in Airline Mogul, totalling around 75 payers. Login and Registration opened for the first round on Christmas Eve 2005. From there Airline Mogul continued with a variant of the current website design to add new features such as aircraft leasing, something that wasn't too common in the games of the time (Project AirWave and ClearSkies were some of them).
By the summer of 2006 the game's interest had wained a little, with slow development progress and a mature round the game was loosing pace. At the end of the summer new features and fixes were being added too, including a re-vamped create and edit route to replace a previously bugged version. Despite a set of fresh script there were continued issues with the loadfactor algothim.
With the development of a new system of coding for Airline Mogul, the game was going to start using PHP Formula for certain tasks, such as adding and taking money from airline accounts. This was coupled with a Cashflow log for a complete itemised breakdown of costs and transactions of each airline. The Cashflow logs were the start of a revamp of most pages on the website, with a fresh look to the tables and improved formatting it acted like a template for the rest of the site.