Difference between revisions of "Terminals"

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Terminals are purchasable in the ''Build Terminal'' link under the ''Operations'' menu. Terminals allow extra gates in areas where there may be no gates left. In order to build a terminal, you must have a base established at the airport. A terminal has a minimum of 5 gates, and the cost of building a gate is significantly more than normal renting of gates. Terminal gates only cost 75% to maintain (their rent is therefore 25% less than regular rental fees), so if one builds a terminal early enough in the round, the construction costs may be recovered through the money saved in reduced gate rental fees.
 
Terminals are purchasable in the ''Build Terminal'' link under the ''Operations'' menu. Terminals allow extra gates in areas where there may be no gates left. In order to build a terminal, you must have a base established at the airport. A terminal has a minimum of 5 gates, and the cost of building a gate is significantly more than normal renting of gates. Terminal gates only cost 75% to maintain (their rent is therefore 25% less than regular rental fees), so if one builds a terminal early enough in the round, the construction costs may be recovered through the money saved in reduced gate rental fees.
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Once you have built a terminal, all flights from that airport will move into the terminal. If there are more flights than new terminal gates at the airport, the remaining flights will remain in your rented gates.
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For example, if you have 5 rented gates and 50 flights out of your focus city, and you then build a terminal with 5 gates, then all 50 flights will move into your terminal--leaving you with 5 (rented) gates available. You can create more routes to utilize those rented gates or return a portion (or all) of them. If you want to keep all 5 rented gates, you will need to use 41 slots before the following game month to prevent them from being automatically returned.
  
 
=== Extending Terminals ===
 
=== Extending Terminals ===
  
 
If you build 10 gates at once, one rented (not built gates) gate will automatically be returned. If you build 10 gates, remember you can only use 9 of them.
 
If you build 10 gates at once, one rented (not built gates) gate will automatically be returned. If you build 10 gates, remember you can only use 9 of them.

Revision as of 23:56, 23 March 2009

Building Terminals

Terminals are purchasable in the Build Terminal link under the Operations menu. Terminals allow extra gates in areas where there may be no gates left. In order to build a terminal, you must have a base established at the airport. A terminal has a minimum of 5 gates, and the cost of building a gate is significantly more than normal renting of gates. Terminal gates only cost 75% to maintain (their rent is therefore 25% less than regular rental fees), so if one builds a terminal early enough in the round, the construction costs may be recovered through the money saved in reduced gate rental fees.

Once you have built a terminal, all flights from that airport will move into the terminal. If there are more flights than new terminal gates at the airport, the remaining flights will remain in your rented gates.

For example, if you have 5 rented gates and 50 flights out of your focus city, and you then build a terminal with 5 gates, then all 50 flights will move into your terminal--leaving you with 5 (rented) gates available. You can create more routes to utilize those rented gates or return a portion (or all) of them. If you want to keep all 5 rented gates, you will need to use 41 slots before the following game month to prevent them from being automatically returned.

Extending Terminals

If you build 10 gates at once, one rented (not built gates) gate will automatically be returned. If you build 10 gates, remember you can only use 9 of them.