Difference between revisions of "Tips for New Users"

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== Alliances ==
 
== Alliances ==
*If you join an alliance, you are able to operate "alliance routes" from someone else's base.  
+
*If you join an alliance, you would be able to operate "alliance routes" from someone else's base, but other members would also be able to operate "allaince routes" from your base.
 
*Do not compete with your fellow alliance members on routes (this may not be a rule at your particular, however it is a good rule of thumb)
 
*Do not compete with your fellow alliance members on routes (this may not be a rule at your particular, however it is a good rule of thumb)

Revision as of 03:58, 28 March 2008

Routes

  • Create routes to every airport within range of your base.
  • Don't go above 1x frequency on your routes - the extra profit you get from 2+ frequencies is much less than the profit you could make from doing another route with the aircraft.

Aircraft

  • As a small airline, it may be a good idea to lease a few aircraft cheaply in order to expand. Once your cash has grown, you can return the leased aircraft and purchase one, or merely purchase for expansion without returning any leased aircrafts.
  • The aircraft all have different range, speed and capacity. These all affect the aircraft's usability and profitability. Choose the most suitable aircraft for you.

Alliances

  • If you join an alliance, you would be able to operate "alliance routes" from someone else's base, but other members would also be able to operate "allaince routes" from your base.
  • Do not compete with your fellow alliance members on routes (this may not be a rule at your particular, however it is a good rule of thumb)